Do Phalcon wizards use PHP FPM with a file socket or TCP/IP?
Originally a about a year ago when I was first playing with things I settled into using TCP/IP for FPM because it seemed to fix some issue but I've learned a lot since then and I'm not sure that its necessary. Does anyone encounter errors with either method? I recall something about how file sockets could perhaps fail under very large load but that they were faster. Is this accurate? In my heart's desire I'd like to use sockets. Any reason not to?